Movements in After Effects
What you will create
Smooth 3D camera animation with depth of field — final result
A focused guide to cinematic camera animation in After Effects, working with Photoshop character cutouts positioned at varying Z-depth to create a convincing layered 3D scene. The tutorial covers camera setup and keyframe animation, Graph Editor velocity curve refinement with Bézier handles for smooth motion, and a rack-focus depth-of-field effect using Camera Lens Blur to complete the cinematic shot. Ideal for After Effects users in Malaysia looking to achieve smooth, professional camera movements in their motion graphics and video production projects — no third-party plugins required.
What you will learn
Photoshop layers with transparent cutouts (PNG/PSD), Adobe After Effects 2022 or later. The tutorial uses Breaking Bad character images as examples — use any PNG layers you like.
1. Start by building the scene foundation. Go to Layer › New › Solid. In the Solid Settings dialog, configure:
2. Click OK, then drag the BG layer to the very bottom of the Timeline so it sits behind all other layers.
Solid Settings dialog — name it "BG" and set color to black
3. With BG selected, apply a fill color: go to Effect › Generate › Fill and choose your background color. A dark navy or deep charcoal works well for a cinematic look.
Fill effect applied to the BG solid layer
4. Select the BG layer and press Ctrl+D to duplicate it. Rename the copy GRID.
5. Delete the Fill effect from GRID (select it in Effect Controls, press Delete), then add the grid: Effect › Generate › Grid.
Grid effect on the GRID solid — adjust size and opacity
6. Select all your Photoshop image layers plus BG and GRID. Click Toggle Switches / Modes at the bottom of the Timeline (or press F4) to reveal the Switches column, then click the 3D Layer cube icon for every layer that needs to live in 3D space.
Enable 3D switch (cube icon) for all layers in the Timeline
7. Right-click inside the Composition panel and choose New Viewer. You now have two side-by-side panels.
Two-panel layout: Active Camera (left) and Top view (right)
8. The Top view lets you see how layers are distributed along the Z-axis, which is essential for placing them at different depths in 3D space.
9. Select each image layer, press P to reveal Position, then drag the Z value to push layers back in depth. Stagger them so each character sits at a different Z distance from the camera.
Top view — layers staggered in Z-depth with scale adjusted per character
10. Use S to reveal Scale and resize each layer. Layers further back can be scaled up to maintain apparent size, or left smaller for a natural depth feel.
Final layer arrangement — layers spread across Z-axis with scale adjusted using S key
11. For a stylish monochrome look, search the Effects & Presets panel for Black & White (under Color Correction). Apply it to your image layers:
Black & White (Color Correction) applied — character layers converted to monochrome
12. Go to Layer › New › Camera. In the Camera Settings dialog, choose the 50mm preset — it closely mimics a natural human field of view, ideal for cinematic shots. Click OK.
Camera Settings — 50mm Two-Node Camera for a natural cinematic field of view
13. Right-click the camera layer, go to Camera › Create Camera Orbit Null. This creates a Null Object parented to the camera, giving you a convenient pivot point for orbit-style movements.
Camera 1 Orbit Null created and parented to Camera 1 — layer visible in the Timeline
14. Select Camera 1 Orbit Null, press P and reposition if needed. Hold Ctrl and double-click the Pan Behind Tool to center the Anchor Point.
15. Fine-tune each layer's X/Y positions and scales in the Active Camera view until the composition looks balanced. Once satisfied, close the Top view panel and collapse layer settings.
Scene finalized — camera framed on first character, Orbit Null positioned and ready to animate
16. Move the playhead to 0:00 (frame 0). Select Camera 1 Orbit Null and press P to reveal Position. Frame the camera on your first character (zoomed in close). Click the stopwatch icon to create the initial keyframe.
Orbit Null Position revealed at frame 0 — stopwatch clicked to set the initial position keyframe
17. Move the playhead to 2 seconds. Drag the camera position to pan left (or right) to reveal the next character. After Effects automatically creates a second keyframe.
Two keyframes on Position — frame 0 (first character) and 2 seconds (next character reveal)
18. Select all Position keyframes, then press F9 to apply Easy Ease. This gives the motion a natural slow-in / slow-out feel.
19. Click the Graph Editor button in the Timeline (or press Shift+F3) to view the velocity curves.
Graph Editor — smooth bell-shaped velocity curves after applying Easy Ease (F9)
20. In the Graph Editor, select the middle keyframe handles and drag them to the right to extend the deceleration ramp — creating a longer, smoother glide between positions.
21. Right-click a keyframe and choose Keyframe Velocity. Enable the Continuous checkbox and set a speed value:
Right-click keyframe — select Keyframe Velocity to fine-tune speed and enable Continuous
22. Continue adding keyframes at 5 seconds, 8 seconds, and beyond. At each new keyframe, combine X-axis panning with a slight Z-axis movement (hold Shift while dragging in the viewport to constrain to Z). This adds a push-in or pull-back dollying effect.
23. Move the last keyframe further right in the Timeline (drag to ~10–11 seconds) for a longer, more gradual slow-out at the end.
Extended animation — multiple keyframes spread across the timeline with Z-axis dolly movement
24. Hold the Pen Tool button in the toolbar and select Convert Vertex Tool. Click on individual keyframe diamond handles visible in the Composition panel and drag to bend the path into smooth Bézier curves.
Camera panned through the scene — apply Convert Vertex Tool to motion path handles for Bézier curves
25. After converting, preview the animation. The camera should flow through the scene without abrupt directional changes — a continuous, arcing cinematic move.
26. Select Camera 1 in the Timeline and open Camera Settings (double-click or press Enter). Switch to the Camera Options tab:
Camera Options — Depth of Field On, Aperture 100 px, Blur Level 100% for cinematic bokeh
27. You will immediately see layers outside the focus plane blur. Aperture controls the strength of the blur and the width of the in-focus zone.
28. Expand Camera 1 › Camera Options in the Timeline. Click the stopwatch on Focus Distance to start keyframing. At each major camera stop:
Keyframe Focus Distance and Aperture — raise Aperture during transitions for rack-focus blur
29. Select the Focus Distance / Aperture / Blur Level keyframes and apply Easy Ease F9 so focus transitions are smooth, not abrupt.
Final result — cinematic 3D camera animation with smooth easing and depth of field rack-focus
| Key / Shortcut | Action |
|---|---|
| P | Reveal Position property |
| S | Reveal Scale property |
| F9 | Apply Easy Ease to selected keyframes |
| Shift+F3 | Toggle Graph Editor |
| Ctrl+D | Duplicate selected layer |
| U | Reveal all keyframed properties on selected layer |
| F4 | Toggle Switches / Modes column |
| Spacebar | Play / Stop preview |
| 0 (numpad) | RAM Preview full sequence |
| Enter | Open Layer Settings / Camera Settings |
| Ctrl+C / Ctrl+V | Copy / Paste effects between layers |